
NetEase Games European Market Research
Research across overseas gaming utilities, user feedback, competitors, and telecom operators to support product, localization, and market discussions.
Selected work across market intelligence, AI and data, and investment in real assets. Each case shows how I frame a question, organize evidence, and develop a business or research judgment.
NetEase market research, the Pre-Master venture, and supporting content-growth experience.

Research across overseas gaming utilities, user feedback, competitors, and telecom operators to support product, localization, and market discussions.

Built across service design, user acquisition, community, consultation delivery, team coordination, and commercialization.

A personal-account practice in content planning, publishing, and review, retained as supporting evidence of user-acquisition work.
Cases in AI product work, machine learning, and econometric analysis.

A lightweight AI workflow that turns course screenshots into reusable study materials.

A 2000–2024 study using macroeconomic, financial, and policy variables with XGBoost, RMSE / MAE, and SHAP; findings are subject to interpolation and validation limits.

A hedonic pricing study of metro distance, CBD access, school quality, and property features. The metro-distance coefficient is about −0.0703 (p ≈ 0.085): marginal association, not 5% significance or causal evidence.
Valuation, real-estate feasibility, and cultural-asset strategy.

A two-scenario valuation comparing current use and showroom conversion through rent comps, DCF, WACC, cost, and risk.

A feasibility proposal based on event, tourism, and esports research. Rental income, revenue, and returns are modeled scenario estimates.

A team course proposal for preservation, adaptive use, and digital operations, with a scenario-based five-year valuation; the proposal is not presented as implemented.